Conspiratio
In the name of Conspiracy
Concept
In the story of the game, rumours of a conspiracy against the feudal lord circulate among the servants and artisans of the castle. The principle of the game is to decide whether or not to take part in the conspiracy, and to take concrete action so that it actually has a positive or negative outcome.
Players
3-7
Time
2h
Age
14+
Peculiarities
The game is built on a constant uncertainty about who your real allies are and how to outwit your opponents to achieve your goal. The conflict is pleasantly psychological.
Overview
In the history of the castle, the time needed to make a decision whether or not to implement the whispered conspiracy is about to expire. Only fourteen days remain until the fateful moment, two weeks to impose one’s will on the initial line-up of characters. The game, therefore, develops in two phases, both lasting seven turns.
MULTIPLE
GAME SCENARIOS
STRATEGIC THINKING
MINIMUM %
OF LUCK
CHARACTER
PSYCHOLOGY
HISTORICAL
STORYTELLING
GAME
MECHANICS
The game board represents the castle layout in which players can move to reach the 12 Locations that can be visited and thus interact with the characters inside. The location cards reveal the thoughts of the characters residing in the castle. Given 12 Locations and 10 cards of different value for each (1 to 5 Pro Conspiracy and 1 to 5 Anti Conspiracy), thousands of game scenarios are possible. And only at the beginning, since the players’ actions influence the characters’ thinking, thus generating an ever-changing development of events!
IMMERSIVE AUDIO
To make your gaming experience even more immersive, we have created, through a symbiosis of instrumental tracks, a soundtrack with specific everyday life sounds you could hear in a castle. By playing this audio track at the start of the game, players are pleasantly catapulted into the fiefdom in which the castle characters dwell.
Playtests
The game has been tested on different types of users, both board gaming enthusiasts and non-gamers, through hundreds of playtests and blind tests.
From these, we were able to extract feedback and suggestions for improving both the gaming experience and the level of quality of the components.
We are grateful for the support received and the involvement felt by those who took part in the playtesting sessions. Without end-user feedback, it would have been impossible to reach this development stage.
Feedback
-Irene, Graphic Designer
“Ero già un grande appassionato di Medioevo ma non pensavo di riuscire a viverlo all’interno di un gioco da tavola.
-Daniele, Game Store owner
“Il livello di dettaglio e contestualizzazione storica mi hanno fatto innamorare di questo gioco che è andato oltre ogni mia aspettativa.”
Arianna, Studentessa di Lettere
“Assurdo come il pensiero dei personaggi sia così dettagliato e coinvolgente. Mi sono sentita come fossi quasi di fronte a loro.”
Giulia, Scrittrice
“I love the fact you can truly trick the other players’ minds. That keeps us super hyped throughout the entire game.”
– Colin, Content Creator