Call O’ Wind

OPEN SEA IS CALLING YOU

Concept

In the perilous Caribbean Sea, the fleets of the British Navy and the fearsome pirates are sailing unaware of the enemy’s presence, but still aware of the possibility of an imminent clash. For this reason, the two factions will have to juggle from port to port to gather new supplies and equipment in anticipation of an epic clash. Be ready to set sail, the sea is calling you.

Siate pronti a salpare, il mare vi sta chiamando.

Players
2-6

Time
60-90”

Age
14+

Peculiarities

Navigation conditions determined by:

• A not ordinary and unconventional board representing a
historical map of the Caribbean archipelago.
• Two wind dice which determine the duration and direction
of the wind that could affect navigation.

Overview

The primary objective of the game is to annihilate the opposing fleet in a head-on collision in which resources will be spent. During the adventure at sea, it will therefore be important to to be able to read the wind, equip your ship properly, assess the opponent’s moves, and finally choose the most appropriate strategy to take advantage of the enemy fleet.

REALISTIC GAME
COMPONENTS

NAVIGATION
STRATEGY

MANAGING RISKS
AND OPPORTUNITIES

COOPERATIVE
MODE

TRADE AND
MICROECONOMICS

GAME
MECHANICS

Following the sea routes shown on the map, ships will try to reach port locations to obtain resources

Whenever the player decides to sail on the open sea, his ship’s course will be influenced by the wind, expressed by the Direction and Duration dice.

When the ship arrives at a port location, the player can decide whether to moor at the right price, and thus see the resources available at that location.

During his navigation, he can even decide whether to undertake the exploits represented in the dventure Scrolls that reveal how and what reward can be obtained.

It is then up to the player to find the right strategy to take the most appropriate route depending on the wind and one’s objectives.

THE CLASH

A player may engage in battle against the enemy fleet at any time during the game, secretly choosing which resources to deploy during the clash.

When the two fleets meet, the battle begins.

A battle at sea, however, does not necessarily end with the destruction of one of the two ships. If, at the end of the battle, they are still able to sail, players can reach a port location to repair the ship.

IMMERSIVE AUDIO

Prepare to sail the seas of imagination with the official, immersive and authentic seafaring soundtrack, composed to capture the essence of the open seas, hidden treasures and naval battles ahead. Captivating tunes that perfectly match your adventures, with traditional instruments and authentic sounds to make your every foray and every treasure found even more memorable.

Playtests

Through countless playtests and blind tests, the game was tested on a variety of users, from whom we were able to draw criticism and recommendations to improve the game experience and the level of quality of the components.

We appreciate the assistance and participation of the people who took part in the playtesting sessions.

This development stage would not have been
possible without end-user feedback.

Feedback

“Ho sempre amato l’universo marinaresco e riuscire ad ottenere sensazioni tangibili durante la partita è stata per me un’esperienza incredibile.”
-Simone, Gamer & Streamer

“Ho avuto come la sensazione di sentirmi dentro la cabina del capitano diuna vera nave. Assurdo!”
-Alice, Scenografa

“Il concept di inserire le condizioni del vento durante il movimento della pedina è un elemento che non avevo mai visto prima.”
-Sergio, Youth Worker

“Mi sono divertita un sacco. E la mappa poi è assolutamente
instagrammabile.”
-Marta, Social Media Manager

“Il gioco è molto bello. Grazie alla traccia sonora l’esperienza diventa unica. Perfetta anche per studiare.”
-Ivan, Studente di Scienze della Comunicazione

Contact us

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