IMMERSIVE BOARD GAMING
We are a young team of immersive game creators whose intent is to lead the customer to the most realistic and sensory experience. We are heart and soul in action, we are art and profession in motion, we are a door and a ladder to other levels of ludic enjoyment.
What is Jera Visions?
JERA Visions is a catalyst of ludic realism, whose mission is to meet the needs of new generations of players, renewing the concept of board gaming with contemporary and peculiar keys of fruition, through which critical thinking and creativity are inevitably developed.
Creators
Prototypes
Playtesters
Prototypes
Can board games be immersive? We believe so, and we strive to create the highest possible level of realism in the dynamics and components of the game, in order to create a strong scenario as well as the feeling of being catapulted into the situation that the story portrays.
Conspiratio
A Detective Game set within the walls of a medieval castle where rumours of a conspiracy are spreading. Meet the characters in the different locations of the castle, discover their alignment and try to persuade their thinking, while investigating the coalition of the other players. Will you be able to shape the future of the castle?
Call O’ Wind
A strategy game set in the dangerous Caribbean Sea, at a time when the British Navy and pirate fleets claiming freedom from the Crown clashed on both land and sea for control of the archipelago.
Mechanism
A team thinking party-game that leads players to strategically plan their team/ individual actions. Being able to communicate with your team to build a winning strategy is the key to playing the game due to the unpredictable board rotation and constant route changes.
Target
We aspire to create new sensory opportunities that open up other scenarios of playful experience and elevate players in their journey through the game, strengthening their capacity for strategy and resilience to the unexpected.
No age
Our target audience does not distinguish people by age or experience in the ever-growing world of board games.
Engagement
Our goal is to approach a wide audience in which people of different ages and genders can share moments of pleasant constructive competition, through historical and steampunk atmospheres, and through dynamics in which strategy building and critical thinking become essential.
Players
The players we are aiming at are therefore the big fans of immersive atmospheres or historical films and TV series, but also families, LARP ommunities, and youth centres where our games can be used as a non-formal education tool.