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Conspiratio

In the story of the game, rumours of a conspiracy against the feudal lord circulate among the servants and artisans of the castle. The principle of the game is to decide whether or not to take part in the conspiracy, and to take concrete action so that it actually has a positive or negative outcome.

Game
Peculiarities

The game is built on a constant uncertainty about who your real allies are and how to outwit your opponents to achieve your goal. The conflict is pleasantly psychological.

Players:
3-7

Timing:
90+min

Age:
14+

Overview

In the history of the castle, the time needed to make a decision whether or not to implement the whispered conspiracy is about to expire.
Only fourteen days remain until the fateful moment, two weeks to impose one’s will on the initial line-up of characters.
The game, therefore, develops in two phases, both lasting seven turns.

Strenghts

Multiple Game Scenarios

Each session unfolds differently, offering fresh challenges and endless replayability.

Strategic Thinking

Every move matters; smart planning and foresight lead to victory.

Minimal Luck Factor

Skill outweighs chance, rewarding thoughtful decisions over random outcomes.

Character Psychology

Players delve into motives, emotions, and hidden intentions for deeper immersion.

Historical Storytelling

Rich narratives rooted in history bring authenticity and depth to every play.

Game
Mechanism

The game board represents the castle layout in which players can move to reach the 12 Locations that can be visited and thus interact with the characters inside. The location cards reveal the thoughts of the characters residing in the castle.
Given 12 Locations and 10 cards of different value for each (1 to 5 Pro Conspiracy and 1 to 5 Anti Conspiracy), thousands of game scenarios are possible.
And only at the beginning, since the players’ actions influence the characters’ thinking, thus generating an ever-changing development of events!

Immersive audio

To make your gaming experience even more immersive, we have created, through a symbiosis of instrumental tracks, a soundtrack with specific everyday life sounds you could hear in a castle.
By playing this audio track at the start of the game, players are pleasantly catapulted into the fiefdom in which the castle characters dwell.

Other Projects

Explore what other boardgame projects we developed and contact us to request to kjoin the next playtest.

Call O’ Wind

A strategy game set in the dangerous Caribbean Sea, at a time when the British Navy and pirate fleets claiming freedom from the Crown clashed on both land and sea for control of the archipelago.

Saint-Simon

A party game of elegance and intrigue, where courtly animals dance through scandals and secrets — trading whispers, hiding truths, and scheming their way to power.

Mechanism

A team thinking party-game that leads players to strategically plan their team/individual actions.
Being able to communicate with your team to build a winning strategy is the key to playing the game due to the unpredictable board rotation and constant route changes.

Coming Soon

Quartermaster — our new investigative narrative game — is setting sail soon! Step aboard the merchant ship Ventura and uncover a chilling mystery through letters, logs, and clues hidden in every corner of the vessel. Stay tuned for the release and prepare to test your wit on the high seas.

Get In Touch

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