immersive board gaming
What is
JERA VISIONS
JERA Visions is a catalyst of ludic realism, whose mission is to meet the needs of new generations of players, renewing the concept of board gaming with contemporary and peculiar keys of fruition, through which critical thinking and creativity are inevitably developed.
Our Games
Can board games be immersive? We believe so, and we strive to create the highest possible level of realism in the dynamics and components of the game, in order to create a strong scenario as well as the feeling of being catapulted into the situation that the story portrays.
Conspiratio
A Detective Game set within the walls of a medieval castle where rumours of a conspiracy are spreading.
Meet the characters in the different locations of the castle, discover their alignment and try to persuade their thinking, while investigating the coalition of the other players. Will you be able to shape the future of the castle?
Call O’ Wind
A strategy game set in the dangerous Caribbean Sea, at a time when the British Navy and pirate fleets claiming freedom from the Crown clashed on both land and sea for control of the archipelago.
Mechanism
A team thinking party-game that leads players to strategically plan their team/individual actions.
Being able to communicate with your team to build a winning strategy is the key to playing the game due to the unpredictable board rotation and constant route changes.
Saint-Simon
A party game of elegance and intrigue, where courtly animals dance through scandals and secrets — trading whispers, hiding truths, and scheming their way to power.
About Us
We are a young team of immersive game creators whose intent is to lead the customer to the most realistic and sensory experience. We are heart and soul in action, we are art and profession in motion, we are a door and a ladder to other levels of ludic enjoyment.
Coming Soon
Strenghts
Multiple Game Scenarios
Each session unfolds differently, offering fresh challenges and endless replayability.
Strategic Thinking
Every move matters; smart planning and foresight lead to victory.
Minimal Luck Factor
Skill outweighs chance, rewarding thoughtful decisions over random outcomes.
Character Psychology
Players delve into motives, emotions, and hidden intentions for deeper immersion.
Historical Storytelling
Rich narratives rooted in history bring authenticity and depth to every play.
Feedback
Through cName Goes Hereountless playtests and blind tests, the game was tested on a variety of users, from whom we were able to draw criticism and recommendations to improve the game experience and the level of quality of the components. We appreciate the assistance and participation of the people who took part in the playtesting sessions. This development stage would not have been possible without end-user feedback.
The level of detail and historical contextualisation made me fall in love with this game that went beyond my expectations.
I love the fact you can truly trick the other players’ minds. That keeps us super hyped throughout the entire game.
Amazing how the characters’ thinking is so detailed and engaging. I felt like I was almost in front of them.
What we aspire to
Designing Beyond the Board
We craft games that engage all the senses — transforming play into a multidimensional experience that connects emotion, imagination, and strategy.
Empowering Strategic Discovery
Our designs challenge players to think creatively and adapt dynamically, cultivating strategic thinking and resilience in the face of the unexpected
Shaping Meaningful Play
Each game we create opens new pathways of interaction, inviting players into evolving worlds where play becomes both a personal journey and a shared story.
Our Target
Our target audience does not distinguish people by age or experience in the ever-growing world of board games.
Our goal is to approach a wide audience in which people of different ages and genders can share moments of pleasant constructive competition, through historical and steampunk atmospheres, and through dynamics in which strategy building and critical thinking become essential.
The players we are aiming at are therefore the big fans of immersive atmospheres or historical films and TV series, but also families, LARP communities, and youth centres where our games can be used as a non-formal education tool.


